The Immortal: Unliving

Golems of Flesh and Mechanical Men

By Ben Mowbray

It's Alive!!!

Flesh golems – iconic monsters inspired by Mary Shelly’s Frankenstein and the myths surrounding the Cabalist alchemists of medieval and renaissance Prague.

Automatons – clockwork creations made to resemble human beings, machines that emulate a semblance of human life.

The idea that life can be created, or that the dead can be brought back to life, is a recurring theme of modern horror that has been with us in one form or another for centuries.

As creatures constructed of the dead and brought back to life, or creatures that never lived to begin with, flesh golems and automatons are in theory unable to die naturally because they are already dead, or were never alive to begin with. Therefore, like the vampire, they face an eternity of existence.

Continuing on with The Immortal series, The Immortal: Unliving explores the subjects of the flesh golem and the automaton. Following in the shadows of his immensely popular The Immortal: Vampires, Ben Mowbray brings the subject of the sentient construct to life with clear and concise information on many aspects of the use of Mad Science in a Fantasy Setting; with additional information on using this book in d20 modern.

Catering to DM and player alike, The Immortal: Unliving gives you everything you need to run constructs as NPC'c or as player characters in your d20 campaign.

Features

  • An overview of golems and automatons throughout history and fiction
  • Tips on roleplaying automaton creatures and Frankenstein’s Monster-like characters that have been given a semblance of life
  • Rules for adding sentience to non-sentient constructs
  • Two new skills – Knowledge (science) and Craft (clockworks)
  • A variety of new feats geared towards constructs, specifically PC flesh golems and automatons
  • Construct components that can be implanted or installed in constructs to boost their capabilities
  • A host of other optional and variant rules covering constructs
  • New equipment, including construct-specific armour, clockworks, and strange new devices – the byproducts of mad science
  • 27 new construct monsters and templates, including the automaton, flesh golem template, patchwork bride, reanimated, simulacrum, toxicant flesh golem and the transplanted clone!
  • Notes for conversion of the presented monster entries and templates into d20 Modern
  • The Mad Scientist prestige class, and rules for mad science in a fantasy campaign
  • An Illustrated map of a typical mad scientist’s lair (full floorplans available as a seperate product)
  • Beautifully illustrated!
  • Fully bookmarked!
  • Features both a standard pdf and ink saving printer friendly version!

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