In Production...

What's on the Drawing Board

So you like the products we've already come up with, and you want to see more from us (well, it's only me, but I'm a king of my own mind...)? Well this is the place to look. Here is detailed a number of projects in various states of development, ranging from the most complete to barely sketched out outlines.

The Immortal: Unliving

The Immortal: Unliving is on the virge of release, a guide to Flesh Golems and Automatons. This product will expand on your iconic Frankenstein's Monster-type flesh golem, clockwork automatons, and everything in between. It also introduces the concept of mad science, including rules for the construction of bizarre scientific devices and advice on integrating mad science into your fantasy campaign without drastically altering the game world.

The book is being produced and published as an imprint with UKG Publishing, and will be sold at a variety of online stores and eventually will be available at least in POD.

The Immortal: Divine*

This book is based on a concept I had around the time I started on the original Vampires version. Basically, I'd brought the Dungeons & Dragons book Deities and Demigods and was disappointed that there were no clear rules for ascension from mortal characters into godhood. Fans of Baldur's Gate series of computer roleplaying games will know how exciting and epic an ascension can be.

With the 3.5 edition lacking in material for epic level campaigning, this book will serve to provide an insight into demigods from real world mythology and provide the rules (in the form of templates) to allow players or DMs to advance their characters into godhood.

At current, a working mauscript exists for this product. Possibly the product could be expanded to include angels and demons, which may be portrayed as quasi-deities, the first step to godhood.

*Tentative title

Advance: Renaissance

This is an old manuscript that might yet see the light of day. When Wizards of the Coast announced thier d20 Past campaign setting, I thought there was no market for this book, but I was wrong. Advance: Renaissance provides the rules and tools for introducing a renaissance to your medieval fantasy campaign, including rules for firearms and cannons and a number of unique prestige classes found in a renaissance level society.

At current, the manuscript is about 60 pages long. This will likely be a product over 100 pages long.

Shades of Grey Racebooks

Shades of Grey Racebooks will detail the races I have created for my own homebrew Phatasy Star/Final Fantasy -influenced scifi/fantasy campaign setting, Shades of Grey. The first of these products, detailing an unusual subterranean dwelling creature called the Stygar is already mostly complete, with the manuscript being edited at the moment and most of the art already done. It will likely be a 16 page supplement.

Further racebooks will detail the Daethonin and the Alarien, the Darg and many more.

Shades of Grey Equipment Guide

Shades of Grey is an unusual setting in that it uses the d20 Fantasy rules but it is a pseudo-modern/scifi setting. It is a fantasy where lasguns and photon blades are used alongside pneumatic firearms. This book will introduce the core equipment for the setting. Each of the racebooks will add their own unique cultural variants on these.

Retro-Rocket

Retro-Rocket is a golden age science fiction rulebook and campaign setting for d20 Modern. Set in a far future some 400-500 years from now, the solar system has been settled but the world is not quite what you imagined. Retro-Rocket is a kind of Buck Rogers/Flash Gorden style pulp sci fi setting. Nuclear power powers rockets that travel between the planets. Computers take up huge amounts of space and do not have GUIs, and can barely talk to each other on a one on one network link. Laser guns and pneumatic weapons replace balistics, and factions from different planets, genetically altered and racially distinct vie for control of the solar system through trade, piracy, sabotage and outright war.





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